Universal Conquest Wiki
Advertisement

To best understand the capabilities of a army is to understand their civilization (If the Army in question has a system for civilization).

Description

This is to describe the level of civilization, this describes the level through accomplishments that they have, how far they have gone, the description of their species abilities to advance. Including the usage of energy on different scales.

Another way of determining the level of civilization can be the Kardashev Scale which is determined by the level of energy one can achieve.

with this tier system, it will look at both and how do determine which level the faction is whether they have certain achievements or not.

For here, we are looking at a faction's overall feats and capabilities to operate as a social/cultural system in whatever environment they are placed in, such as harnessing fire for food or crafting, harnessing electricity for technology, creating complex structures for any or multiple purposes, splitting the atom, space travel, etc..

For a faction's ability to harness energy can come from multiple sources or methods, like burning biofuel for fire or heat, hydropower or hydraulics with Water or other fluids, electricity from variety of methods, nuclear energy, even manual labor at times, etc..

Civilization Tier System

Tier 15: Hypoverse

This is for verses that possess the means to exist within realms or places that are of lower dimensions from below 3 dimension to infinitesimal dimensions on a quantum scale.

  • This civilization does not harness any known energy as it is of a lower dimension from the traditional 3-4 dimensional spacetime.

Tier 14: Stone

When as species or group that is just emerging and it's means of civilization are rare or unlikely. They are just hunters and gatherers. Very minor tools and weapons, just lives in caves, tents and small bands.

  • This civilization is capable of harnessing some energy from fire for basic survival needs.
  • The Real World example is around the Prehistoric Era.

Tier 13: Ancient

The species breaks out of it's hunter gathering habits and settles down to build cities, perform agriculture, construct walls, and societies, and build stable governments and cultures to thrive and become mighty.

  • This civilization is capable of harnessing significant energy from fire for basic survival needs, as well as early hydropower with watermills for architectural development and crafting metalic items for work or for war in Real Life.
  • The Real World example is the Ancient Era.

Tier 12: Dark

The Species begins to expand it's territory and conquers other neighboring lands and advances technology for warfare, education, agriculture, creating larger and stronger buildings, fortifications to withstand enemy invasions and to wage wars.

  • This civilization is capable of harnessing significant energy from fire for basic survival needs, while utilizing watermills, windmills became useful as well as new plough devices for horses for horse power and crops in real life.
  • The Real World example is the Middle Ages (476 AD – 1492).

Tier 11: Exploration

The Species possesses the means to explore and discover the world. such as advanced ships, adventurous scholars, or creating colonies, expanding the far and wide blank spaces on the map to achieve each and last square mile and advanced navigation are cartography skills and methods.

  • This civilization is capable of harnessing significant energy from fire to greater effects with even whale oil around this time in real life, and somewhat electricity in later centuries.
  • The Real World example is the Age of Sail (1571–1760).

Tier 10: Industrial

The Species becomes more eager to progress and change, building mighty machines, manufacturing chemicals, changing the land and modernizing their civilization with mass production means, utilizing substances or resources to their effective potential.

  • This civilization is capable of harnessing significant energy from coal, steam and the engine which powers early machines and furnances in real life.
  • The Real World example is the Industrial Revolution all the way to before the end of WW2.

Tier 9: Atomic

The ability to harness the power of the atom opens a new frontier for the species and their civilization. The power to generate bountiful energies is within reach and use it to advance our knowledge of the quantum mechanics.

  • The Real World example is the Atomic Age (started 1945).

Tier 8: Digital

The Species seeks to retrieve, understand, transfer and store information, thus is the age of data and computers, where information is power and the key to global unity, hacking and securing secrets, history, or vital info that would effect a civilization's destiny.

  • The Real World example is the Digital Age (Started in the late 21st century).

Tier 7: Space

The Species cannot just be bound to their planet and must break the bonds of gravity and reach out into space, with highly advance space-based jets, satellites to both observe the planet from space or observe the cosmos. (NOTE: This age would be complicated in real life, despite having already made satellites, they would have to do so regularly and not just once every set years.)

  • (+) This would likely result in the utilization of a significant portion of the energy of a planet, or part of the geothermal energy (1E6 – 1E16 watts). The current harness of energy by real world humanity is 17.7 Terawatts.
  • The Real World Example is the Space Age (started around 1951).

Tier 6: Planetary Colonies

The Species comes a long way of advance civilization, but now is the time to set foot on other worlds, with means of life changing and terraforming means and acquiring their natural resources and establishing methods and techniques to travel to planets within immediate vicinity via space travel.

  • (+) This would likely result in the utilization of most if not all of the planet's geothermal energy (1E16 – 1E26 watts).

Tier 5: Stellar

The Species has likely utilized the means to hold dominion and/or harness the energy of their parent star(s) to establish their control over their local solar/star system and supply it's power to all it's worlds to finally be free of home planetary resources and possess the means to travel long distances and still survive across space within, possibly closest systems.

  • (+) The civilization is stated to utilize their parent star's energy (1E26 – 1E36 watts).

Tier 4: Galactic Dominance

The Species broke the means of space and time to traverse the obstacles that separated their star system from the rest of the galaxy they reside in relatively short time, can remain in contact with the celestial bodies within and utilize it's resources as well.

  • (+) At it's peak, the civilization of this tier can harness the total energy of the galaxy itself by any and all means (1E36 – 1E46 watts).
    • Adv. A higher tier would be the ability to harness the energy of large galactic superclusters (1E46 – 1E56 watts).

Tier 3: Universal

The Cosmos is no longer infinite as the Species possesses the means of universal dominion, capable of breaking out of the restrains of one's parent galaxy to more galaxies and beyond that, understanding the energies that permeate the void allows them to go farther than they ever achieved as well as bending space and time.

  • (+) At this point the user would be able to harness the energy equivalent to the total mass of the known universe (1E56 – 1E69 watts). or any higher would be illogical based on Mass/Energy equivalence, and the civilization would have influence over all 4 dimensions of spacetime.

Tier 2: Multiversal

There is nothing left to explore as the multiverse itself no longer a mystery to the species and traverse the many layers of realities and dimensions.

  • (+) There is no real way to measure energy at this point, the civilization that has this feat would be able to manipulate dimensions higher than the 4th dimensions all the way up to the 10th/11th dimension, which influences multiverses.

Tier 1: Hyperversal

when the limits of the physical realities have been maxed out, you would go to harness the means and resources of the abstract in planes of existence where the limits of 10/11 dimensions cannot pass into but go beyond.

Tier 0: Outerversal

When there is nothing left in the totality of known and unknown existence, in both the physical and the abstract, the civilization would go beyond further where dimensions, concepts, time, space, life death, matter and energy do not exist.

NOTE

It is important to note that for each faction page that is described as one of the following civilization tiers, they do not have to have all of the following, just at least one of the means that best describes them. There is however a way to comprehend this for either case:

  • (+): This symbol will be for civilizations that has accomplished more harnessed energy than what their lower civilization tier is capable of.
  • (Adv) This is for Advanced Civilization Tiering which is for Civilizations that are for Factions that are either low tier civilization but have somehow achieved advanced accomplishments beyond their known tier or higher energy output overall.
    • Ex. The Norse while lower in tier compared to say Greeks or Egyptians have managed to achieve advanced Seafaring tech that allows them to cross seas and oceans, This would likely give them tech belonging to Tier 11 Exploration.
    • Ex. The Lizardmen (WH Fantasy) may apart to be stuck in Tier 13 Ancient, but possess the most advanced tech and magic in the universe from the Old Ones, they just managed them and harness the Geomantic Web energies enough to influence continental plates and global weather systems.
  • (High): with High level, it is were both the energy and technological accomplishments are achieved.

Also, it cannot be just a single person that possesses one of those abilities and traits, it has to be relative to the entire faction.

For most cases with Space faring civilizations, it is really easy to mistake some with higher tiers if they uses portal technology, teleportation and/or other space-time manipulations on say their own homeworld or terrestrial means, we will be looking at them as a whole and/or majority of a significant quality by space travel, the rest of the methods would follow suit.

  • Example, Orcs from Warcraft were able to create the Dark Portal to travel to Azeroth from Draenor (Despite knowledge from Demons & Warlocks) yet they are still around between Ancient-Dark Age Tier civilization.

Even in real world history, there are some tiers that can overlap one another or humanity can achieve tiers earlier than others, Right now Real World Mankind would be between Digital/Atomic/Space Tier.

Unknown Tiering

Some Factions may not have any known traits or aspects that can define their civilization tiering if they are just basically equivalent to herds of animals, such as Gohma. Or even Civilizations that are from other dimensions of an unspecific or vague nature and can only interact with other places through Teleportation or portal technology. So it would be best to go by the faction's accomplishments in that regard, which they are capable of limited space travel, otherwise they would be labeled as Unknown Tier.

Calculating

There are a few ways to calculate the tiering system of a civilization, besides what the faction has accomplished, there is a way to calculate the energy utilization they have accomplished.

  • first you must calculate any means of energy that the faction is capable of harnessing by any means.
  • Kardashev's Civilization Calc - Which the energy is then converted to the Tier Number.

Aspects of Civilization

this section talks about the civilization's achievements through whatever means such as powers, abilities, technology, etc.

  • Magic - The civilization is powered by a means of paranormal energies of magic, bending the laws of physics to do mystical accomplishments. ex. Alvarez Empire (Fairy Tail)
  • Science - Science is more realistic and has been part of real world history for many achievements. ex Amestris (Fullmetal Alchemist)
  • Psionic - Some Species have great mental abilities that they can even tether to their civilization at a means of evolving. ex. Protoss (Starcraft)
  • Bio-Engineering/Nature - Some species can modify their physiology to overcome their lack in machinery advancement. commonly called (Biotechnology). ex. Zerg (Starcraft)
  • Divinity - Some advanced Species that utilizes spiritual or divine powers or is guided by an all powerful entity. Humanity (Destiny)
Advertisement