This is a profile for the Chaos Space Marines from Warhammer 40k.
Summary[]
The Chaos Space Marines were once part of the greatest warriors that the Imperium of Man has ever produced, however, they have lost their ways sometime along the way and/or fell under the influence of chaos directly or indirectly that led to one of the greatest rebellions the Imperium had ever seen.
Military structure/Weaponry[]
Leaders[]
Main Leaders[]
- Daemon Primarchs (Daemon Princes)
- Horus
- Angron
- Magnus the Red
- Mortarion
- Fulgrim
- Lorgar
- Perturabo
- Alpharius Omegon
- Kornad Curze
Commanders[]
- Chaos Lords
- Chaos Lords with Jump Packs
- Erebus
- Kranon the Relentless
- Haarken Worldclaimer
- Honsou
- Shon'tu
- Ahriman
- Huron Blackheart
- Honsou
- Shon'tu
- Master of Executions
- Vex Machinator, Arch-Lord Discordant
- Masters of Ruin
Other[]
- Khârn the Betrayer
- Fabius Bile
- Lucius the Eternal
- Typhus
- Abaddon the Despoiler
Military units[]
Commanders[]
- Chaos Sorcerer
- Dark Apostles
- Aspiring Lieutenants
- Warpsmith
- Chaos Terminator Lord
Champions[]
- Aspiring Champions
- Exalted Sorcerers
- Chaos Terminator Lords Cadre
Elites[]
- Possessed Chaos Space Marines
- Chaos Terminators
Infantry[]
- Chaos Space Marines
- Plague Marines
- Rubric Marines
- Khornate Berserkers
- Noise Marines
- Traitor Guardsmen
- Chaos Cultists
- Chaos Raptors
- Warp Talons
Fast[]
- Chaos Space Marine Bikers
- Death Wheel
- Javelin Attack Speeder (Retired)
- Jetbike (Retired)
Special[]
- Chaos Spawn
Heavy[]
- Obliterators
- Mutilators
- Chaos Havocs
Vehicles[]
- Chaos Predators
- Infernal Relic Predator
- Falchion (retired)
- Mastodon (retired)
- Sicaran Punisher (retired)
- Sicaran Omega (retired)
- Chaos Vindicators
- Spartan Assault Tank
- Sicaran Battle Tank
- Chaos Vindicator
- Fellblade
- Typhon Heavy Siege Tank
- Cerberus Heavy Tank Destroyer (retired)
- Sabre Tank Hunter (retired)
- Sicaran Venator (retired)
- Chaos Land Raider
- Land Raider Hades Diabolus
- Land Raider Achilles
- Land Raider Proteus
- Soul Grinders
- Whirlwind (reitred)
- Whirlwind Scorpius (reitred)
Transportation[]
- Chaos Rhino
Large[]
- Chaos Titans
- Defilers
- Chaos Dreadnoughts
- Ferrum Infernus Chaos Dreadnought
- Chaos Contemptor Dreadnought**Sonic Dreadnought
- Berserker Dreadnought
- Mhara Gal Dreadnought
- Hellforged Leviathan Dreadnought
- Deredeo Pattern Dreadnought (retired)
- Leviathan Siege Dreadnought (retired)
- Decimator
Aircraft/Spacecraft[]
- Heldrake
- Hell Blade
- Hell Talon
- Harbinger
- Thunderhawk
- Storm Eagle
- Fire Raptor (Storm Eagle Variant)
- Stormbird (reitred)
- Xiphon Interceptor (retired)
- Swiftdeath Fighter
- Doomfire Bomber
Transportation[]
- Kharybdis Assault Claw
- Dreadclaw
[]
Battleships[]
- Despoiler Class
- Desolator Class
- Desecrator Class
- Battle Barge
- Gloriana Class Battleship
- Planet Killer
- Terminus Est
Grand Cruisers[]
- Retaliator Class
- Repulsive Class
- Executor Class
- Furious Class
Heavy Cruisers[]
- Acheron Heavy Cruiser
- Hades Class
- Hellfire Class
- Styx Class
- Hecate Class
Cruisers[]
- Carnage Class
- Daemonship
- Strike Cruiser
- Devastation Class
- Murder Class
- Slaughter Class
- Inferno Class
- Hellbringer Class
- Pestilaan Class
====Escorts====
- Iconoclast Destroyer
- Idolator Raider
- Infidel Raider
====Stations====
- Blackstone Fortress
- Chaos Space Hulk
Military weapons[]
Melee weapons[]
(Basic)
- Bedlam Staff
- Axe of Khorne
- Berzerker Axe
- Berzerker Glaive
- Blood Maul
- Cataclysmic Hellblade
- Close Combat Weapon
- Chain axe
- Chainfist
- Chainsword
- Chain Glaive
- Chaos Chainsword
- Chaos Power Sword
- Dark Blade
- Daemon Maul
- Dreadaxe
- Ether Lance
- Force Weapon
- Kirn-Knives of Hataxis
- Lash of Torment
- Lightning Claws
- Manreaper
- Needle of Desire
- Oracle Stave
- Pandemic Staff Daemon Weapon
- Paralyzing Lightning Claw
- Plague Fist
- Plague Knife
- Plague Sword
- Possessed Chainsword
- Power Fist
- Power Weapon
- Power Scourge
- Skull Breaker
- Staff of Daemonic Flame
- Staff of Tzeentch
- Staff of Warpfire
- Sword of Fate
- Sword of Flame
- Sword of Spite
- Sword of Undeath
- Warp Blade
(Heavy)
- Dreadnought Close Combat Weapon
- Magma Cutter
- Lasher Tendril
- Great Cleaver of Khorne
Ranged weapons[]
(Basic)
- Blastmaster
- Bolter (or Boltgun)
- Bolt Pistol
- Chaos Bolt Pistol
- Combi-Flamer
- Combi-Plasma Gun
- Combi-Meltagun
- Daemon Eye Bolter
- Daemonic Fire
- Dirge Caster
- Doom Siren
- Ether Lance
- Flamer
- Kai Gun
- The Maddening Pyre
- Meltagun
- Pandemic Staff
- Plasma Gun
- Plasma Pistol
- Possessed Bolter
- Sonic Blaster
- Spore Caster
(Heavy)
- Autocannon
- Baleflamer
- Battle Cannon
- Black Sun of Medrengard
- Ectoplasma Cannon
- Demolisher cannon
- Hades Autocannon
- Havoc Missile Launcher
- Heavy bolter
- Heavy flamer
- Lascannon
- Missile launcher
- Multi-melta
- Plasma Cannon
- Reaper Autocannon
- Tainted Heavy Bolter
- Tainted Lascannon
- Tainted Plasma Cannon
Explosives[]
- Blight Grenades
- Frag Grenades
- Krak Grenades
- Melta Bombs
Ammunition[]
- Plasma Munition
- Warp Munition
Command Buildings[]
- Desecrated Stronghold
Supply Buildings[]
- Plasma Generator
- Thermo Plasma Generator
Research & Arsenal Buildings[]
- Chaos Armoury
Production/Construction/Training Buildings[]
- Chaos Temple
- Machine Pit
- Daemon Pit
- Sacrificial Circle
Other Buildings[]
- Listening Post
Combative Buildings[]
Offensive Buildings[]
- Heavy Bolter Turret
Defensive Buildings[]
- Mine Field
Other Combative[]
There are multiple legions that once belongs to the Space Marines Legions and known Chaos Warbands, the original Traitor Legions are as follows:
- Night Lords
- Emperor's Children
- Thousand Sons
- World Eaters
- Word Bearers
- Alpha Legion
- Death Guard
- Iron Warriors
- The Black Legion
Territories[]
The Warp
- Age founded/conquered: Unknown (After the Horus Heresy where the Traitor Legions returned to their Primarch's homeworlds)
- Territory type: Chaos Worlds
- Inhabitants: Daemons, Chaos Space Marines
- Civilians: Unknown
- Military: Unknown
Civilization Stats[]
Tier 5 Galactic Dominance: Being formerly of the Imperium of Man, they possess tech that allows them to traverse the distances of the Galaxy in short amounts of time. And much more with being influenced by the powers of the Warp and Chaos.
Power Source[]
Energy Source: External, Paraphernalia
Magic: FTL Travel (The Chaos Legions are capable of traveling at incredible speeds across the galaxy by using the Warp to travel), Summoning (The usage of extra dimensional energies to summon daemons from the Warp) Transformation (The Chaos Legions lords can transform into Daemon Princes and charged with infernal powers)
Psychic: Telekinetic Blasts (Chaos Sorcerers can use their psychic powers to channel Warp energy to use Telekinetic blasts) Extra-Dimensional Energy Manipulation (Chaos Sorcerers or Lords can tap into the Warp to gain access to twisting Chaos Energies)
Nature: Human Physiology (Chaos Marines are formerly Humans with enhanced training as well as superhuman implants)
Conquest Stats[]
Tier 6-A Multi-System: being inside the Warp, it is the Immaterial counter part to the Material Realm which sentient life resides. So the Chaos forces possesses multitude of planetary systems that have been swallowed up by the Warp.
Power Stats[]
DC: Dwarf Star-Solar System: Chaos lords, most of them are comparable to one another, such as Kharn the Betrayer who killed demons who are the size of Solar Systems or becoming renowned Daemon Princes. Planet: The Planet Killer Battleship possesses a cannon that destroys entire planets in their way. Small Planet: minor Daemon Princes which are less comparable to other greater Chaos Lords. Island: Chaos space vessels which are strong enough to to damage and/or destroy enemy space vessels in combat. Large Building: Chaos Dreadnaughts and walkers which are comparable to their none chaos influence variations. Large Building-Building: Very much similar to Space Marines (likely higher with Chaos influence) weapon wise. Large Building: Chaos Terminators which are similar to their regular counterparts. Large Building: Chaos Space Marines with physical capabilities, likely higher with chaos influence.
Durability: Large Planet: Chaos Lords such as Kharn the Betrayer is strong enough to tank attacks from Greater Daemons that can destroy entire planets. Country: The Planet Killer armored hall which can tank large amounts of bombardments from smaller enemy vessels with their weapon systems. Island: Chaos Vehicles which can take damage and still function from other similar human vehicles. Building: Chaos Space Marines should not be far too different in stats to their untainted kin in durability. Wall: Cultists being no where near as strong as other Chaos Space Marines.
Speed: FTL+: Chaos Ships using the Warp in order to move faster than light to any other location in the Galaxy. Unknown: Chaos ships movement in space. FTL: Chaos Lords like Kharn has high levels of reaction from their Space Marine training to analyze information in nanoseconds. Hypersonic-Superhuman: Chaos Aircraft and flying units flight speed on the planet. Subsonic: Chaos Champions and lords standard combat speed. Superhuman: Chaos Marines and standard Daemons movement speed.
Strengths/Pros[]
Depending one which legion is known for their worship to any of the Chaos Gods (Khorne, Slaanesh, Tzeentch, Nurgle) They gained their own form of warp empowerment and/or mutation that makes them far more dangerous than they already were. Khorne followers are known for their brutal combat prowess and carnage raging, Tzeentch followers mostly use magic and trickery to gain advantages over their enemies, Nurgle followers tends to draw out battles and use all manner of poisons to cause their enemies deaths, Slaanesh followers just enjoys pain and agony while fulfilling their own desires.
The Chaos Forces were once part of the Space Marines which possess their perks such as speed reaction, power armours and weaponry and vehicles. After their ascension to Chaos, they gained new variety pf perks such as combat increase, magical empowerment, disease festering and warp mutations. This gives them all sorts of other Daemonic capabilities that their untainted brothers have not experienced before in their lives.
Weaknesses/Flaws[]
The followers of Chaos while powerful in their own rights, suffer from unbearable prices for such power, the demands from their Gods are high and that forces their followers to make such daring en-devours, if failure, the daemons and gods would cause eternal torment to them and/or worse.
Prior to their corruption, they should have similar weaknesses to their uncorrupted, loyalist kin.
Wins/Loses[]
When a battle is decided, list the wins and loses below.