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This is a Profile of the Covenant from Halo.

Summery[]

The Covenant (Covenant Empire) is a Theocratic Cultural Hegemony that is the unification of multiple highly advanced races or slaves that created a colossal empire of great strive. the Group have had a grand history of ups and downs, even collapses and resurgence, but it's status remains unknown, but was always one of the most frightening enemy of the futuristic mankind.

Military structure/Weaponry[]

Leaders[]

Main Leaders[]

  • Hierarchs
    • Prophet of Truth
    • Prophet of Mercy
    • Prophet of Regret
  • High Council

Second-in-command[]

  • Elites (Originally)
    • Supereme Commander Thel 'Vadam (Former)
    • Jul 'Mdama
  • Brutes
    • Chieftain Tartarus
    • Atriox (Formerly)

Military Leaders[]

  • Commander Rtas'Vadam (Former)
  • Prophets (San'Shyuum)

Champions/Heroes/Notable Individuals[]

  • Arbiter
    • Ripa 'Moramee

Military units[]

Infantry[]

  • Elites (Sangheili)
    • Military
      • Minor
      • Major
        • Officer
      • Commander
      • Ultra
      • Field Commander
      • General
    • Special Ops
      • Infantry
      • Officer
      • Commander
    • Honor Guard
  • Brutes (Jiralhanae)
    • Minor
    • Major
    • Ultra
    • War Chieftain
    • Captain
    • Captain Major
    • Captain Ultra
    • Stalker
    • Jumper
    • Bodyguard
    • Grenadier
  • Hunters (Mgalekgolo)
  • Jackals (Kig-Yar)
    • Regular
      • Minor
      • Storm
      • Major
      • Heavy
      • Sniper
      • Ranger
      • Zealot
    • Skirmisher
      • Minor
      • Major
      • Murmillo
      • Commando
      • Champion
  • Grunts (Unggoy)
    • Minor
    • Storm
    • Major
    • Heavy
    • Special Ops
    • Ranger
    • Ultra
    • Imperial
    • Deacon
  • Drone (Yanme'e)
    • Minor
    • Major
    • Ultra
    • Leader
    • Queen
  • Engineers (Huragok)

Vehicles[]

Light Vehicles[]

  • Ghost
  • Goblin
  • Marauder
  • Reaver
  • Skitterer
  • Chopper
  • Spectre
  • Revenant
  • Prowler

Tanks

  • Wraith
  • Shadow

Large Vehicles

  • Scarab
  • Locust
  • Kraken
  • Harvester

Aircraft[]

  • Phantom
  • Spirit
  • Lich
  • Banshee
    • Banshee Interceptor
  • Vampire
  • Blisterback
  • Shroud
  • Seraph

Space Stations[]

  • High Charity

Space Warships[]

Carriers

  • DDS-class carrier
  • CAS-class assault carrier
  • CSO-class supercarrier

Cruisers

  • ORS-class heavy cruiser
  • CCS-class battlecruiser
  • CRS-class light cruiser

Destroyers

  • CPV-class heavy destroyer

Frigates

  • CAR-class frigate

Corvettes

  • SDV-class heavy corvette
  • DAV-class light corvette

Support Ships

  • DSC-class support ship
  • Hudal-class auxiliary vessel

Military weapons[]

Melee weapons[]

  • Burnblade
  • Curveblade
  • Brute Combat Knife
  • Energy Sword
  • Energy Cutlass
  • Energy Dagger
  • Energy Garrote
  • Energy Lance
  • Energy Staff
  • Gravity Hammer
  • Gravity Mace

Ranged weapons[]

(Infantry)

  • Plasma Pistol
    • Direct Energy Pistol
  • Mauler
  • Needler
    • Guided Munitions Launcher
  • Needle Rifle
  • Plasma Repeater
  • Plasma Rifle
    • Blood Hand
  • Beam Rifle
    • Particle Beam Rifle
  • Focus Rifle
  • Spiker
  • Carbine
    • Type-57 Carbine
  • Assault Cannon
  • Brute Shot
  • Fuel Rod Gun
    • Anti Armor Weapon
  • Concussion Rifle
  • Plasma Launcher
  • Plasma Caster

(Vehicles)

  • Plasma Cannon
    • Energy Support Weapon
    • Direct Energy Support Weapon
    • Directed Energy Support Weapon 2
    • Medium Plasma Cannon
  • Plasma Mortar
    • Plasma Mortar 2
  • 35mm Autocannon
  • Plasma Turret
    • Mega Turret
    • Shade
  • Mantis Cannon
  • Tyrant Cannon
  • Weevil Artillery
  • Shrike Turret
  • Focus Cannon
  • Fuel Rod Cannon
  • Annihilator Missile
  • Heavy Needle Cannon
  • Plasma Drill
  • Stasis Cannon

Explosives[]

  • Burst Artillery
  • Proximity Mine
  • Plasma Grenade
  • Spike Grenade
  • Antimatter Charge
  • Brute Landmine
  • Charge
  • Plasma Charge
  • Plasma Mine
  • Fire Bomb

Starship Weapons[]

  • Energy Projector
  • Plasma Bombardment Mortar
  • Plasma Torpedoes
  • Plasma Cannon
  • Pulse Laser Turret

Command Buildings[]

  • Outpost
  • Keep
  • Citadel

Supply Buildings[]

  • Warehouse
  • Methane Refinery

Research & Aresenal Buildings[]

  • Temple

Production/Construction/Training Buildings[]

  • Hall
  • Factory
  • Summit

Other Buildings[]

Combative Buildings[]

Offesnive Buildings[]

  • Heavy Plasma Turret
  • Mega Turret
  • Stationary Gun

Defensive Buildings[]

  • Shield Generator
  • Anti-Vehicle Barrier

Other Combative[]

  • Lookout Tower
  • Gravity Lift


There have been some splinter factions from the overall Covenant forces:

  • Banished
  • Covenant Loyalists
  • Covenant Separatists
  • Swords of Sanghelios
  • Covenant Remnants:
    • Jul 'Mdama's Covenant
    • Merg Vol's Covenant
    • Sali 'Nyon's Covenant

Territories[]

High Charity:

  • Age founded/conquered: Commissioned in 648 BCE (During Humanities early years)
  • Territory type: Capital City
  • Inhabitants: various Aliens
  • Civilians: Unknown
  • Military: Unknown

Civilization Stats[]

Tier 5: Galactic Dominance: The Covenant possessed the means of traversing the Galaxy and staying in touch through interstellar communications. According to the Halo's Technological Achievement Tierings, they stood at Tier 2: Interstellar being capable of slipspace navigation and accuracy, plus long range communication and energy manipulation.

Power Source[]

Energy Source: Paraphernalia

Science: FTL Travel (The Covenant are capable of using Slipspace Drives which allows them to travel from one point in the Galaxy to another in a short amount of time) Orbital Bombardments (Their Plasma Projectors and Plasma Bombardments can devastate planetary surfaces from high altitudes in space) Plasma Projectiles (Majority of their attacks and weaponry revolve around firing plasma rounds)

Nature: Alien Physiology (The Covenant are an organization built from multiple species with their own talents and abilities)

Conquest Stats[]

Tier 6-A: Multi-Star System: Their Covenant comprise of multiple species so they would occupy multiple systems with their home worlds and even more worlds across various systems.

Power Stats[]

DC: Country: The strength of energy projectors which is used for glassing wide range of planetary surfaces (Higher if more than one ship). Island: from the Covenant's warships with being capable of damaging or destroying other worships, be they human or covenant. City: With fighters and large vehicles like Scarabs with heavy weapons. Large Building-Building: tanks that can level buildings, Small Building: heavy weapon that infantry possess. Wall: from the standard weapon that the covenant infantry possess.

Speed: FTL+: Covenant Ships with the usage of Slipspace. Unknown: speed of ships in space without Slipspace. Unknown: Aircraft flying in atmosphere. Subsonic: with biker class vehicles. Superhuman: hover tanks speed. Peak Human +: Elites and Brutes are a bit above humans. Human: Grunts when running

Dura: Island: from the Covenant's warships with shields and armor that can tank other ships firepower. City: With fighters and large vehicles that have strong armor to tank fighters and other big vehicles. Building-Large Building: small vehicles tanking their firepower. Small Building: Stronger infantry with Shields or armor. Wall: Elite or Brutes without shields. Human: infantry below elites.

Strengths/Pros[]

As a group of highly advanced civilizations, they possess highly advanced technology that surpass normal human tech. They possess a strong religious conviction that drives most of them to keep fighting and persevere. Their forces comprise of units with their own unique perks to them, Elites are the most physically fit in hand-to-hand combat, Brutes are physically strong and deliver heavy strikes, Grunts use numbers, Jackals are fast and stealthy, Drones are airborne, Hunters with heavy weapons cause great destruction.

Weaknesses/Flaws[]

Their over reliance of Forerunner technology has made them lacking of making new tech to fight, though their current tech is intimidating as it is. They's over religious behavior makes them more concern with moral values rather than eliminate their enemies.

If understood the truth of the "Great Journey", they may cause doubt among their followers and may cause rebellions.

Wins/Loses[]

When a battle is decided, list the wins and loses below.

Gallery[]

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