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This is a Profile of Daemons of Chaos from Warhammer Fantasy.

Summery[]

The Daemons of Chaos, known also as the Legions of Chaos, the Arch-Enemy, the Great Beast, or simply just Daemons are malevolent, otherworldly entities born from the deepest and darkest emotions of all mortal creatures. From their fortresses and palaces within this Realm of Chaos, these entities watch with envious eyes towards the mortal kingdoms, waiting with unblinking patience for their chance to wreak destruction and dismay upon the world and to feed upon the misery that they have wrought.

Military structure/Weaponry[]

Leaders[]

Main Leaders[]

  • Chaos Gods
    • Khorne
    • Slaanesh
    • Tzeentch
    • Nurgle

Military Leaders[]

  • Daemon Princes
  • Bloodthirster
  • Lords of Change
  • Great Unclean Ones
  • Keepers of Secrets
  • U'Zhul, Skulltaker
  • Skarbrand
  • Kairos Fateweaver
  • Epidemius
  • Ku'gath Plaguefather
  • Masque of Slaanesh

Champions/Heroes/Notable Individuals[]

  • Heralds of Khorne
  • Heralds of Tzeentch
  • Heralds of Nurgle
  • Heralds of Slaanesh
  • Karanak
  • The Blue Scribes
  • Changeling

Military Units[]

Infantry[]

  • Chaos Furies
  • Bloodletters
  • Pink Horrors
  • Flamers
  • Nurglings
  • Plaguebearers
  • Daemonettes

Cavalry

  • Bloodcrushers of Khorne
  • Blood Thrones of Khorne
  • Skull Cannons of Khorne
  • Burning Chariot of Tzeentch
  • Plague Drones of Nurgle
  • Seekers of Slaanesh
  • Seeker Chariots of Slaanesh
  • Hellflayers of Slaanesh

Fast

  • Flesh Hounds
  • Screamers
  • Discs of Tzeentch
  • Beasts of Nurgle
  • Steeds of Slaanesh
  • Fiends of Slaanesh
  • Soul Grinder

Warmachine

  • Scraplauncher
  • Ironblaster

Military weapons[]

Artifacts[]

  • Staffs

Melee weapons[]

  • Swords
  • Axes

Ranged weapons[]

  • Magic Blasts

Territories[]

Realm of Chaos/Warp

  • Age founded/conquered: Unknown (It has been around probably since the dawn of time)
  • Territory type: Home Realm
  • Inhabitants: Daemons
  • Civilians: Unknown
  • Military: Unknown

Stats[]

Enter the following information in each section below.

Civilization Stats[]

Tier 13: Dark: The Daemons of Chaos possess swords, staffs and magic that are reminiscent of that of dark age folk lore and religions, but all the more twisted and warped than the real world versions. They have massive libraries, palaces, gardens, etc.. They are even capable of opening portals to other realities.

Power Source[]

Energy Source: Internal, External

Magic: Summoning (Daemons can be summons either by spell or when large amount of magic is present) Mutation (The power of Chaos is very mutable and causes enemies, even the land itself to be mutated and changed horrifically) Magic Empowerment (They can become stronger when there is magic in their presence) Demon Physiology (Daemons are born from the deepest, darkest emotions of living beings) Rage Power (Daemons of Khorne are hardened daemons who thrive on battles and are combat specialists) Poison Manipulation (Daemons of Nurgle are expert on chemical and mutations of their enemies and even healing) Pain Empowerment (Daemons of Slaanesh which are are very lively and thrive on pain) Magic (the Daemons of Tzeentch which are experts in magic and many other spells) Immortality Type 4 (If they lose their physical form they can reincarnate later on into a new one)

Conquest Stats[]

Tier: Dimension: Their place of origin is the Realm of Chaos which is unspecified as to how large their dimension is which is based on magic, dreams and nightmares where reality is mutable to the will of the Chaos Gods. there are four major parts of the realm which belongs to each of the gods.

Power Stats[]

DC: Unknown: The Full power of the Greater Daemons and Daemon Princes. Planet: Greater Daemons and Daemon Princes are around the same level as one another as the latter are strong enough to create planets in the Warp. Building: The Blood Hounds are considered stronger than other Khorne demons as they are favored pets of Khorne himself. Small Building: The charging speed of a Bloodcrusher as it can break right through stone walls. Wall: The strength of the lesser daemons, especially with Bloodletters.

Speed: Unknown: The Full power of the Greater Daemons and Daemon Princes. Superhuman+: The flight speed of the flying daemons that hover over the battlefield and can go up against other flying units. Superhuman: The sprinting speed of the Daemon cavalry units, and some of their War Beast units. Peak Human-Athletic: The charging speed of fast moving Daemon infantry.

Dura: Unknown: The Full power of the Greater Daemons and Daemon Princes. Planet: Greater Daemons and Daemon Princes should be around same level as one another. Building: Blood Hounds can hold their own on the battlefield compared to other daemons. Small Building: Bloodcrushers can withstand the damage it causes when crushing right through walls of castles. Wall: Daemon infantry can handle and overpower various mortal beings with standard weaponry.

Strengths/Pros[]

The Daemons take advantage of the feat that mortals feel moments before the battle starts, to see if they will fight or run, when battle begins they charge their enemies with thunderous sounds. Roaring and bellowing, shrieking and squealing, the daemons hurl themselves forward to assail the doomed foe. Where the enemy is strongest, there do the daemonic horde’s direst warriors attack. Their best skills is their diversity among daemonkinds, as each types of daemons have their own unique traits, such as

Weaknesses/Flaws[]

Their Biggest weakness are their inability to feed on magic which gives them their strength, even during several incursions, when presented with lack of magic, their forces are relatively weak, or when phenomenons happen that siphons magic, the daemons can be banished back into the Realm of Chaos. Daemons tend to fight one another from time to time as their aspects conflict with each other.

Wins/Loses[]

When a battle is decided, list the wins and loses below.

Gallery[]

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