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Summary

Generic powers are powers and skills that are not specifically tied to one power source. That is to, they can be generated by any of the six main power sources. For example, fire can be created by science, or magic, or natural processes, etc.

Generic powers/skills are the most common types of powers and skills as most powers and skills do not have a clear inclination. That does not however mean that they themselves do not come from a power source, simply that they do not come almost exclusively from any particular power source.

Powers are which Something a individual does or unit does that goes beyond the normal standards such as shoot fire, summon entities, become immortal, etc..

Skills are the individual talents and abilities that individuals or units possess that makes them best at what they do, self awareness, swordsmanship, flight (if have wings), mastery of weapons, martial arts, etc..

Powers and Skills may have other uses besides from individual beings via Biological, spiritual or magic spells/rituals, but in other items as well, especially weaponry or armor, or artifacts, or suits, etc.. Although it may determine on the verse and characters.

  • It depends on the verse if the items in question are supernatural or infused by supernatural means to have powers or abilities, or have natural or scientific means to have specific traits or attributes (Ex. A Baseball Bat was dipped in oil and lit on fire, that would still give it Fire Manipulation), but they would still have those powers/abilities/skills regardless.

This may also extend to the character's particular physiological existence which may determine powers, abilities and traits depending on the verse they exist in.

While there are powers that can serve as a means to support one's stats and tiering, there are other powers that serve as just pure Hax.

Rules & Stats

There are some powers/skills that are too difficult to comprehend that there are some standards that are created to make sure some powers do not cause confusion or inflation of stats or must be taken into consideration.

Describing

It is important to note that not all characters have all applications, capabilities, or they may have more than what is shown. It is important to note these things.

Physiology/Attributes

This section is a little bit complicated, but for this Wikia, Attributes would be described as mostly just things that are unique to particular characters/units/vehicles, etc.. This would include what kind of physiology that they have, their physical/morphology based characteristics that defines them, ex. A character is naturally Large, or naturally Small, or a person was a beast, a robot, or undead, etc.. This would give them some limited access to certain abilities (But only if the verse in question explicitly describes them).

So verses may be described as certain beings from actual mythologies/religions/folklore, etc. but would be described as having different phyiologies or powers compared to how real world lore describes them as.

And there are some powers in certain verses that can target specific beings that are commonly found in multiple verses and even in real myths/religions/folklore in question, that can carry over in crossover battles (Simplistic), but for their specific structures such as how their biological or energy system operates and are mostly exclusive to an individual verse, that is different (Complex).

For these kinds of pages that may say they have transformed, that is the case of if they are permanent and/or cannot do so voluntarily.

List of generic powers/abilities/skills/attributes

Note: The list is far from complete and can technically be expanded on almost endlessly.

Power Sources

This is to show each aspect of powers/skills where they originate in for any specific universe. This can be related to a Faction's Profile page regarding Civilization Achievement.

  • Science: This aspect is for powers that come from scientific achievements such as drugs, weaponry, technology, buildings, vehicles, altering the natural properties of the natural world around them.
    • In some cases, even aspects of Political Science would fall under this category as they involve the means of economic, leadership ideas and actions that involved via policies.
  • Magic: This aspect allows them to use powers that are out of the ordinary, to use mediums and spells that come from unnatural means, use rituals, incantations, hand gestures, etc..
    • Despite Magic already being a power, as a "Power Source" in the verse is how magic universally works, if it is the dominant source of power and how it functions (It can work like other Power Sources too but still under the name of Magic but still work like Magic) where as "Magic" as a stand alone "Power" is very rare or not the main source of power within a given verse.
  • Natural: This power originates from the natural world and/or individual's natural and originating powers, natural elements, skills and abilities that are genetic or species related, even natural training and natural healthy diets, they can even possibly utilize life force for other means as well.
    • This would include natural born traits or genetic abilities or talents and training in professions, including genetic and biological manipulation without any scientific modification.
  • Psychic: This aspect is for powers that originate from the mind, allowing them to communicate with others or lift things with their mind or even have a form of clairvoyance, or even channel emotions into strength.
  • Divinity: This aspect is for powers that originated from a supernatural essence, to gain power through worship or to bestow to bless or curse others, it can be anything ranging from demonic, holy, spiritual, etc..

Now a faction can use more than one of the aspects if proven, or two or more aspects can be mixed with one another depending on the verse's power system on how they operate.

Energy Sourcing

This is to describe how the powers (If they use energy of any kind) are produces by the user's energy source or means of recharging, This can include various energy, fuel, ammunition, and substances. there are a couple:

  • Internal: Energy or Substance that originated from within the user that allows them to use their skills and powers and can overtime produce their own energy to recharge (This would include natural means such as burning protein or adrenaline to keep regular humans/organisms fighting).
  • External: Energy or Substance that comes from outside the body of the user for things such as external attacks as well, they can even (if so) draw energy from surroundings to recharge one's internal supply of energy.
  • Paraphernalia: This is for users who uses weapons, equipment and/or vehicle/suits/exoskeletons that have energy or fuel on their own, apart from the user themselves.

This is more optional than anything else, but would be helpful to note this when possible, And like Power Aspect, it should be noted the Energy Source's aspect is as well, is it Scientific? Magical? Divine? Psychic?

NOTES

Majority of these powers descriptions maybe based on vsbattle wiki description and/or superpower wiki, So any credit goes to them with some minor tweaks from some of us here for this wikia, Overtime we will edit or create power pages with descriptions that are unique to this site.

Community content is available under CC-BY-SA unless otherwise noted.