This is a profile for the Imperial Guard from Warhammer 40k.


The Imperial Guard (Also called Astra Militarum) are the main bulk of the Imperium's military might, as they are the first into battle and the main defense of any world in the hands of mankind. They are numerous of both man and women who risks their lives for their Emperor.

Military structure/Weaponry


  • Lord Commander Militant
  • High Command
  • General Staff
  • Warmaster


  • Lord Commander
  • Lord General Militant
  • Lord General


  • Lord Commissars
  • Commissars


  • Psykers
  • Priests


  • Guardsmen
    • Catachan Devils
  • Infantry Platoon
  • Platoon Command Squad
  • Infantry Squads
  • Heavy Weapon Squads
  • Conscript Platoons ("Whiteshields")
  • Special Weapons Squads
  • Veterans
  • Penal Legion


  • Tempestus Scions
  • Ogryn
  • Ratlings

Fast Attack

  • Bane Wolf
  • Chimera APC
  • Devil Dog
  • Hellhound
  • Rough Rider Cavalry Squadron
  • Scout Sentinel Squadron
  • Armoured Sentinel Squadron
  • Vendetta

Heavy Attack

  • Destroyer Tank Hunter
  • Hydra Flak Tank
  • Leman Russ Main Battle Tank
  • Leman Russ Conqueror
  • Leman Russ Demolisher
  • Leman Russ Eradicator
  • Leman Russ Executioner
  • Leman Russ Exterminator
  • Leman Russ Punisher
  • Leman Russ Vanquisher
  • Super-Heavy Tanks
  • Baneblade
  • Bane Wolf


  • Tech Priest Engineer
  • Basilisk
  • Colossus
  • Deathstrike Missile Launcher
  • Griffon
  • Manticore Missile System and Manticore Missile Tank
  • Medusa


  • Avenger
  • Thunderbolt
  • Lightning
    • Lightning Strike
  • Marauder
    • Marauder Bomber
    • Marauder Destroyer
  • Valkyrie
  • Arvus Lighter
  • Aquila Lander
  • Devourer Dropship
  • Tetrarch Heavy Lander
  • Fury Interceptor
  • Starhawk Bomber
  • Shark Assault Boat



  • Apocalypse Class Battleship
  • Emperor Class Battleship
  • Invincible Class Fast Battleship
  • Nemesis Class Fleet Carrier
  • Oberon Class Battleship
  • Retribution Class Battleship
  • Vanquisher Class Battleship
  • Victory Class Battleship

Grand Cruisers

  • Avenger Class Grand Cruiser
  • Exorcist Class Grand Cruiser
  • Furious Class Grand Cruiser
  • Vengeance Class Grand Cruiser

Battle Cruisers

  • Armageddon Class Battle Cruiser
  • Chalice Class Battle Cruiser
  • Dominion Class Battle Cruiser
  • Long Serpent Class Battlecruiser
  • Mars Class Battle Cruiser
  • Mercury Class Battle Cruiser
  • Overlord Class Battle Cruiser


  • Dictator Class Cruiser
  • Dominator Class Cruiser
  • Gothic Class Cruiser
  • Lunar Class Cruiser
  • Tyrant Class Cruiser

Light Cruisers

  • Dauntless Class Light Cruiser
  • Defiant Class Light Cruiser
  • Defender Class Light Cruiser
  • Endeavor Class Light Cruiser
  • Endurance Class Light Cruiser
  • Enforcer Class Light Cruiser
  • Siluria Class Light Cruiser


  • Claymore Class Corvette
  • Cobra Class Destroyer
  • Defence Monitor
  • Falchion Class Escort
  • Firestorm Class Frigate
  • Havoc Class Frigate
  • Sword Class Frigate
  • Turbulent Class Heavy Frigate
  • Tempest Class Frigate
  • Viper Class Destroyer

Military weapons

Melee weapons


  • Close Combat Weapon
  • Chainsword
  • Fist of Brockus
  • Force Weapon
  • Hand of the Governor-Militant
  • Hunting Lance
  • Power Fist
  • Power Weapon


  • Powerlifter

Ranged weapons


  • Bolter (or Boltgun)
  • Bolt Pistol
  • Combi-Flamer
  • Combi-Plasma Gun
  • Combi-Meltagun
  • Flamer
  • Grenade Launcher
  • Grenadier Gauntlet
  • Hellpistol
  • Hellgun
  • Hotshot Laspistol
  • Hotshot lasgun
  • Hotshot Volley Gun
  • Lascarbine
  • Lascutter
  • Lasgun
  • Laspistol
  • Long-Las
  • Meltagun
  • Mole Launcher
  • Plasma Gun
  • Plasma Pistol
  • Ripper Gun
  • Shotgun
  • Sniper rifle
  • Storm Bolter
  • The Undecagon's Fury


  • Autocannon
  • Basilisk Magnus
  • Battle Cannon
  • Behemoth Cannon
  • Bombard Heavy Siege Mortar
  • Chem Cannon
  • Conqueror Battle Cannon
  • Demolisher cannon
  • Dominus Triple Bombard
  • Earthshaker Cannon
  • Eradicator Nova Cannon
  • Flamestorm Cannon
  • Gorgon Mortar
  • Griffon Mortar
  • Heavy bolter
  • Heavy flamer
  • Heavy Mortar
  • Heavy Stubber
  • Hellhammer cannon
  • Hunter-killer missile
  • Inferno Cannon
  • Inferno Gun
  • Lascannon
  • Laser Destroyer
  • Macharius battle cannon
  • Magma cannon
  • Manticore Missile
  • Medusa Siege Gun
  • Missile launcher
  • Mortar
  • Multi-laser
  • Multi-melta
  • Multiple Rocket Pod
  • Neutron Laser Projector
  • Plasma Blastgun
  • Plasma cannon
  • Plasma Destroyer
  • Praetor Multiple
  • Punisher Gatling Cannon
  • Quake Cannon
  • Sentinel Missile Launcher
  • Stormshard Mortar
  • Tauros Grenade Launcher
  • Taurox Battle Cannon
  • Taurox Gatling Cannon
  • Taurox Missile Launcher
  • Tremor Cannon
  • Turbo-laser Destructor
  • Vanquisher cannon
  • Volcano cannon
  • Vortex Missile
  • Vulcan Mega-Bolter


  • Demolition charge
  • Frag Grenades
  • Hopper Mines
  • Krak Grenades
  • Melta Bombs


  • Blade of Conquest
  • Emperor's Benediction
  • Grimtoof's Bane
  • Traitor's Penance


Imperial Worlds

  • Age founded/conquered: Unknown
  • Territory type: HomeWorld
  • Inhabitants: Humans, Ahumans
  • Civilians: Unknown
  • Military: Unknown


Enter the following information in each section below.

Civilization Stats

Tier-2 Galactic Domination: As one of the military forces of the Imperium of Man, Their Technology are comparable to their galaxy spanning tech that travels through the Warp for faster than light travel. They can launch orbital bombardments that desolates entire battlefields in an instant, Their armory distribution are so rapidly working that they can easily arm and re-stalk munitions and machinery for battle.

Power Source

Science: FTL Travel (The Imperial Guard are capable of traveling at incredible speeds across the galaxy with the use of the Warp).

Psychic: Telekinetic Blasts (The Imperial Psyckers are known to utilize psychic powers to attack their enemies with) Mind Control (The Psyckers can take control of their enemies minds)

Conquest Stats

Tier 3-A: The Imperial Guards have control of a vast majority of the Galaxy with multiple systems where all the Imperium worlds are located to help maintain control and defense of the worlds from alien or chaos threats. The Imperial Guards are numbered in Billions upon billions of soldiers overall.

Power Stats

DC: Small Planet: Lord Commander Solar Macharius Traded blows and caused harm to the Angel of Fire, a Greater Daemon of Tzeentch, who was shifting the planet's tectonic plates and spilling magma from the mantle, as well as warping the planet's surface just by coming into existence. While the Angel of Fire wasn't fully manifested when Macharius fought it, it should still be much more powerful than Velthinar. Unknown: Imperial Guard elite commanding officers who are capable of fighting on their own. Small Continent: The usage of a Mars pattern Nova Cannon which possesses a yield that is at least 12 times that of a Plasma Warhead which is can obliterate entire mountain ranges. Island: Imperial Battleships with armaments of defense turrets equipped to them. Town-Small Town: Lasecannon and other Autocannons which are ideal for takind down vast infantry formations and armored tanks and large units, even Space Marines (though they are known for stopping cannon rounds). Large Building: The Earth Shaker cannons which fire devastating rounds that can cause deep craters that are at least 15 meters in diameter and totally obliterate the infantry. Small Building: Guardsmen Lasguns are forces energies of light that causes explosive damage on impact and can pierce weakened Space Marine armor.

Durability: Small Planet: Lord Commander Solar Macharius survived blows from the Angel of Fire. Unknown: Imperial Guard elite commanding officers who are capable of fighting on their own. Island: Battleships hall which can withstand firepower form other ships with similar yield capabilities. Building: The armour on the Imperial tanks and artillery which can withstand a surprising amount of damage. Small Building: Imperial aircraft which have strong armor but not akin to Imperial tanks. Room: Imperial Guardsmen flak armour is layered with strong material that is meant to protect the wearer from indirect explosive damage, heat, shrapnel and ricochet.

Speed: FTL+: Imperial Naval capability to travel through the warp to other destinations unhindered. FTL Elite Imperial Guard champions and lords with reaction and/or combat speed comparable to other enemy elites. Unknown: Imperial Spacecraft flying through speed. Supersonic: Imperial aircraft such as Lightning jet ships can fly at max speed 2400kph. Superhuman+: Imperial tanks and walkers at full speed. Superhuman+-Subsonic: Elite Imperial Commanders or Champions comparable to other mortal species leaders. Subsonic+: Valkyrie flight speed 1100kph. Superhuman: Imperial Cavalry charging the battlefield. Athletic: Imperial Guard infantry charging speed.

Skills Stats

The Imperial Guard are well trained, while not the same league as a Space Marine, they are still capable of the standard human training, but with the usage of powerful weaponry and equipment. They have their own different kinds of regiment that are equipped with their own variety of weaponry with their own functionality. Their own individual Regiments are even raised on worlds with their own unique environments that allows them to adapt to any kind of terrain easily.


The Imperial Guards are most strongest when they have near limitless bodies to deploy on the battlefield, this makes them harder to defeat or to overwhelm with numbers. The Imper Guards are also strongest when they have their regiments come together to culminate their firepower capabilities, and effectiveness to organize their forces is need be.


Then faces with overwhelming odds, Guardsmen tend to lose moral and flee (though this can be corrected by disciplinary actions of the Commissar). They also do not have psychological strength when it comes to trauma or mental influence such as Chaos.


When a battle is decided, list the wins and loses below.