This is a profile for the Orkz from Warhammer 40k.
Summery
The Orkz were once created by the Old Ones, to be the secret weapons to fighting the Necrons, until they later turned on their creators and started fighting everyone they can find, launching space fairing wide WAAAAAAGH!s
Military structure/Weaponry
Leader(s)
Main Leaders
- Warlord
- Ghazghkull Mag Uruk Thraka
- The Overfiend of Octarius
- Garaghak
- Klawjaw
Commanders
- Warboss
- Ghorgutz 'Ead 'Unter
- Nazdreg Ug Urdgrub
- Snagrod
- Grog Ironteef
- Tuska
- Grukk Face-Rippa
- The Beast
- Gharkul Blackfang
- Urlakk Urg
- Mekboss Buzzgob
- Mek
- Big Mek
- Painboyz
- Mad Dok Grotsnik
- Weirdboyz
- Old Zogwort
- Kaptains
- Kaptin Badrukk
- Kaptin Dedeye
Other
- Wazdakka Gutsmek
- Kommandos
- Snikrot
- Zagstruk
- Zodgrod Wortsnagga
Military Units
Infantry
- Ork Boyz
- Slugga Boyz
- Shoota Boyz
- Runtherdz
- Gretchins
- Lootas
Elite
- Nobs
- MegaNobs
- Warbosses
- Kommandoz
Special
- Stormboyz
- Mad Dok
Fast
- Warbikers
- Wartrak
- Warbuggy
Heavy
- Flash Gitz
- Burna Boyz
- Tankbustaz
- Squiggoth
Vehicles
- Battlewagon
- Trukk
- Wartrukk
- Looted Tank
- Mek Gun
- Stompa
- Gargants
- Mega-Gargants
- Gorkanaut
- Morkanaut
- Killa Kan
- Deff Dread
Aircraft
- Deffkopta
- Warkopta
- Fighta-Bommer
- Heavy-Bommer
- Blasta-Bommer
- Burna-Bommer
- Blitza-Bommer
- Fighta
- Dakkajet
- Wazbom-Blastajet
- Minelayer
- Landa
- Ork Assault Boat
- Ork Drop Pod
- Kustom Aircraft
- Flyboyz
- Ork Battleship
- Hammer Battlekroozer
- Lite Kroozer
- Terror Ship
- Brute Ram Ship
- Onslaught Attack Ship
- Ravager Attack Ship
- Savage Gunship}}
Military weapons
Melee weapons
(Basic)
- Assashun's Knife
- Bang Bang Hammer
- Big Choppa
- Chains and Flails
- Choppa
- Chain-Choppa
- Goffhammer
- Grabba Stikk
- Grot-Prod
- Grotwhip
- Knives and Knuckles
- Power Klaw
- Killsaw
- Spear
- Tankhammer
- Uge Burna
- Zzap Knife
(Heavy) Grabbin' Claw Wreckin' Ball Deff Rolla Kombat Klaws Wrecker Kill Saw Rippa Klaw Klaw of Gork/Mork Kombat 'Ammer Krusha Ball Mega-Choppa Krusha
Ranged weapons
(Basic)
- Big Shoota
- Blunderbuss
- Dakkaguns
- Deffgun
- Enhanced Kustom Shoota
- Grot Blasta
- Gretchin Blunderbuss
- Kannon
- Six-Shoota
- Shoota
- Slugga
- Snazzgun
- Speshul Shoota
- Supa Shoota
- Twin-linked Shoota
(Heavy)
- Burna
- Shoota-Skorcha
- Skorcha
- Supa-Skorcha
- Flame Belcha
- Shoota-Rokkit Launcha
- Pokkit Rokkit Launcha
- Rokkit Launcha
- Skorcha Missiles
- Supa-Rokkits
- Tankbusta Rokkits
- Grot Bombs
- Pulsa Rokkits
- Krooz Missiles
- Rattler Kannon
- Grotzooka
- Squig Catapult
- Flakka Gun
- Deffstorm Mega-Shoota
- Supa-Gatler
- Gigashoota
- Deff Arsenal
Explosives
- Stikkbombs
- Krak Stikkboms
- Stunbombs
- Stinkbombs
- Fungus Gas Bombs
- Firey Stikkbombs
- Smokey Stikkbombs
- Goo-bombs
- Buzz-bombs
- Super Stikkbombs
- Tankbusta Bombs
- 'Sploding Squigs
- Bomb Squigs
- Bigbomms
- Bomms
- Burna Bombs
- Boom Bombs
- Booby Traps
- Landmines
- Repulsor Mines
- Orbital Mines
Mek Weapons
- Shokk Attack Gun
- Tellyport Blasta
- Kustom Mega Slugga
- Kustom Mega-Blasta
- Kustom Mega-kannon
- Bubblechukka
- Smasha Gun
- Traktor Kannon
- Splatta Cannon
- Magna-Kannon
- Zzap Gun
- Big Zzappa
- Supa-Zzap-Gun
- Shunta
- Gaze of Mork
- Lifta-Droppa
- Supa-Lifta-Droppa
(Artillery)
- Lobba
- Big Lobba
- Supa-Lobba
- Kannon
- Killkannon
- Boom Gun
- Supa-Kannon
- Krusha Kannon
- Bursta Kannon
- Skulhamma Kannon
- Seacannon
- Deth Kannon
- Belly Gun
- Soopagun
- Skullkrusha Mega-Cannon
(Fleet)
- Turrets
- Gunz
- Heavy Gunz
- Kannonz
- Zzap Kannonz
- Torpedoes
- Launch Bays
Command Buildings
- Settlement
Supply Buildings
- Generator
- Generator
Research & Aresenal Buildings
- Pile O Gunz!
- Da Mek Shop
Production/Construction/Training Buildings
- Da Boyz Hut
Other Buildings
- Da Listening Post
Combative Buildings
Offesnive Buildings
- Waaagh! Banner
Defensive Buildings
- Mine Field
Other Combative
Territories
Unknown
- Age founded/conquered: Unknown
- Territory type: Unknown
- Inhabitants: Orkz
- Civilians: Unknown
- Military: Unknown
Civilization Stats
Tier-4 Galactic Domination: Their Reality bending powers allows their crude technology to travel and expand their barbaric infestations across the galaxy to wage wars and sow destruction.
Power Source
Energy Source: Paraphernalia
Science: FTL Travel (Orkz are capable of traveling at incredible speeds across the galaxy using the Warp), Robotization (The Orkz can implant various techs to themselves to make them more stronger) Alien Physiology (The Orkz are created by the Old Ones artificially compared to other life forms in the Galaxy)
Psionic: Psychic Empowerment (The Orkz are known to bend the laws of reality and making things as they want them to be with group mentality)
Conquest Stats
Unknown: Those their conquests varies in size and expansion, their presence exist across the entire milky way galaxy.
Power Stats
DC: Large Planet: at least higher with Ghazghkull who is stronger than Warboss Tuska who fought a Daemon Prince that can pulverize planets or tank planet explosions. City: Ork Battleships capable of damaging and destroying other battleships of similar or larger size (Likely higher with reality bending powers). Building: Tanks and Vehicles delivering explosives that can damage or destroy other vehicles or buildings (Likely higher with Reality Bending powers). Street-Wall: Ork Infantry ranged and Melee attack (Likely higher with reality bending powers).
Durability: Large Planet: at least higher with Ghazghkull who is stronger than Warboss Tuska who could go toe-to-toe with a Daemon Prince that can pulverize planets. City: The Battleship mass around 30 megatonnes (likely higher with shields or reality bending powers). Building: Tanks and vehicles armor (likely higher with reality bending powers). Street-Wall: Ork Infantry defense and armors (higher with reality bending powers).
Speed: FTL: Ghazghkull being able to defeated Space Marines who have reaction speed in the nanoseconds. FTL: Using ships that are made from Space Hulks that drift in and out of the warp. Unknown: Spacecrafts maneuverability in space. Hypersonic: Ork aircraft in atmosphere of a planet. Superhuman+: Ork vehicles and jetpacks speeds. Superhuman: Ork infantry movements.
Strengths/Pros
They are a war driven species that desire nothing but conflict and destruction, they're morale would be bolstered by provocative actions and threats. They tend to overwhelm their enemies with large forces and melee proficiency. They possess their own unique physiology and combat fighting skills that allows them fight for indefinite periods of time. They have strong charisma, depending on who leads them in their warbands or Clanz. Though their technology is crude and primitive, they make them devastating with their psychic fields and crowd mentalities in their WAAAGH! energy.
Weaknesses/Flaws
Their warbands and WAAAGH!s can be easily proken if one kills the leader of the Ork bands, for their hierarchy and fighting spirit is based on sheer body mass and fighting skills.
Wins/Loses
When a battle is decided, list the wins and loses below.