This page is to talk about scaling and which units scaled to one another, which is acceptable and what is not in How to Define Stats.


  • If the units have shown More than a single instance to have blocked/damage/outpace their enemies who would be the subject to scaling.
  • If the unit is full capable of combating their enemy in without any means of coincidence, luck or surprise.

Not Acceptable

  • If the unit only managed to stop an attack or delivered an attack for one instance but has not shown to stop any further attacks or land any more attacks nearly instantly or from that point forward.
  • If the unit only managed to outpace an opponent based on surprise, stealth, or any other circumstances but haven't done that with actual combat speed of blitzing, then they do not scale for speed.