This page is to explain how to define each units are defined in a battle and roles they portray.

Listing the Units

When making the army listing of units, the units can come from any source that is not considered "fanfiction".

  • The term used here refers to individual ideas for units that do not appear in any source material.

Unit Types

These units can be defined by their own unit characteristics, roles, functions, etc. they can use be foot soldiers, cavalry, flying units, vehicles, etc..


Infantry are the basic foot soldier or those who engage battles on foot, they bear the brunt of the battle and are usually the back bone of there, their role is to engage in large battles strategically. their types can be defined as the following.

  • Close Quarters: Which is usually Hand to Hand, or edged weapons like knives, bayonets, etc..
  • Close Range: This can be defined as using bigger weapons like Swords, axes, blunt weapons, shields, etc..
  • Mid Range: This is defined as infantry that puts some distance such as the use of spears, halberds, javelins, sling-shots, hand guns, etc..
  • Long Range: Which involves attacking from far away distance the use of missile or fire arms such as bows and arrows, riffles, guns, etc..


Cavalry and Large units can be defined as units that are mounted or units that bigger than a horse. They serve usually to move fast, trample down smaller units and/or suppress them. their types can be defines by the following:

  • Mounts: single members of a unit that are mounted on horses, wolves, bikes or other animals/vehicles that are single pilots.
  • Large: Single or multi-personal unit that either intimidates or causes big damage from their size such as giants, trolls, mechas, giant robots, big monsters, etc..


Vehicles serves as the heavy damage or heavy defense of the military power, they can be ranged from tanks, artillery, cannons, battleships, fighters, etc..

  • Land Tanks: Vehicles that operate on land to provide heavy support to deal major damage, armored protection or troop transport.
  • Battle Ships: These are considered one of the largest of vehicles as they carrier multitude of troops, vehicles, supplies, weapons, etc..
    • Naval Ships: Ships that function on/in the sea.
    • Air Ships: Ships that function in the air.
    • Space Ships: Ships that function in space.
  • Fighters: vehicles that operate in the air/space, providing fast and devastating attacks.


This kind of unit is defined by as movable base or weaponize base, the best example of this is a Death Star from Star Wars.


The units can be defined by what kind of rules they function in a battle, these are a few examples what certain units can do:

  • Armour: Units that are armored that have high resistance to standard and some heavy attacks.
  • Shielded: Units with shields have better chance of blocking arrows, bullets.
  • Armour Piercing: Units that can deal damage that can are protected by armor.
  • Damage Dealer: Units that can cause more damage, either over time or large area.
  • Fast: Units that are professional at mobility and speed, usually defined for cavalry or fighters.
  • Charge Reduction: Units with the means of stopping or reducing charging forces against them.
  • Great Weapons: Units with massive or powerful weapons can bring down more heavy damage.
  • Anti-Large: Units with the means of effectively taking on larger units like spear-men for example.
  • Vanguard: Units that can be deployed in certain areas to gain certain vantage points.
  • Living Siege Weapons: Non-Vehicles Units in siege battles or with buildings controlled by enemies that if proven can take down or act as siege weapons such as destroying walls or gates or buildings. etc..
  • Support: units with the means of supporting their fellow units or de buffing their enemy units.


Because each army will have their own individual or unque characterisitcs, features or appearances that is defined by their factions, species, etc.. please describe what features certain units are that make them what type.

Ex. Zerglings from Starcraft are considered Close Quarters Infantry because of it's fast moving and claws and spikes that protrude out of it's appendages.

(NOTE: This Page is open for Future Editing.)